Parkour: Fun and Challenge keeps its course on a single axis. The route runs forward in one line from start to finish, with no branching paths and nowhere to wander off to, so the only question at any moment is whether you can make the next jump.
That format puts all the pressure on the jumps themselves. There is no exploring to break up a run and no alternate route to take when a section gives you trouble, which makes finishing it feel earned.
Everything begins in a central hall built as the hub of the map. From there you pick a course and drop into it, rather than spawning straight onto the first block.
It is the work of someone who has been building for a long time and wanted a clean course to show for it. If you like parkour that tests execution instead of navigation, this is aimed squarely at you.
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1c7-parkour-fun-and-challenge-v1.0.mcworld
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2.55 MB |